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Description
A-245, also nicknamed as the "Breaker",[1] is the tenth entity you will encounter in Interminable Rooms. It is distinctive, due to the factor of lacking lethality on its own, being completely reliant on indirectly killing the player. It, as its moniker entails, begins its appearance above room A-245.
A-245, as commonly mentioned by various runners, usually begins at the end of the map, which is more commonly known as the Lobby. However, instead of spawning in the Lobby, A-245 spawns 3-5 rooms away from the player, which makes its travel much faster. Due to this, the encounter with A-245 is likely to happen instantly and is otherwise unprecedented, making it impossible for the player to hide from the entity. Nevertheless, hiding is unnecessary because A-245 is not lethal. Returning to the topic at hand, A-245 will travel in a straight line toward the last room at a remarkable speed.
Once having reached its termination point - being the latest room - A-245 will not halt its journey in front of the latest closed door, but instead at the epicenter of the latest room for a brief moment. In this process, the entity will not kill or damage players within its presence, no matter if they make contact with, or interact with it in general. It will then proceed to charge toward whatever Grey Locker is available within the room (refer to Game Mechanics for more information) and proceed to break the main door off of its hinges, making a loud clinking noise upon doing so, breaking and rendering the locker afflicted an otherwise useless background item. Players within the locker will promptly be considered outside of their hiding spot, therefore rendering whoever was previously within the locker, or having just recently entered the room an easy target for alternative entities such as A-15 and other entities which are primarily evaded via lockers.
Once having broken these lockers, A-245 will promptly depart the room, leaving players otherwise unharmed, though heavily vulnerable. This mechanism serves a similar function to Noah, only much more prominent and dangerous, due to the factor the entity actively enforces the removal of hiding spots, instead of punishing players in Noah's case. Any other alternative hiding spot is left unscathed in the entities presence, therefore making these hiding spots integral to survival.
Generally, the audio cue for A-245 consists of a loud, blaring engine-like sound. Once departing, it will make a subtle metallic clanging sound, or as its source entails, being a doubled piano key sound, indicating its despawn.
Appearance
A-245 has a turquoise palette, with all other colors such as outlining, sclera of the eye, and other insignificant characteristics colored black. The visual traits consist of a sharp teethed grin, accompanied by a singular, oval shaped eye with a green, crescent-like shaped pupil at its center.
A-245 appears to share the same source image as A-221 for its mouth.
Strategy & Tips
- A-245 can't kill player(s), but it can pose a threat if joined with other entities. Either backtrack to the previous room or get in any other hiding space (Functioning Blue Locker, Table).
- A-245 can be a large threat if paired with A-278, due to its clones specifcally checking tables and blue lockers, reducing the player's options to survive.
- If possible, try to open the next room if there is no near lockers nearby, or simply hide in the previous room if there is any lockers present.
Notes
- A-245 does not break open blue lockers, or tables, although it does in the Recoded version.
- A-245 will arrive, stay in the room for 1 second, and then quickly leave the room before simply despawning whenever entering a room with no grey lockers.
- It will always spawn about 5-7 rooms behind the current room.
Trivia
- A-245 replaced A-221 in the Entity Extravaganza part one update.
- Both also use the same origin image for the mouth.
- It will always spawn in any room, even if it doesn't have a locker. As stated before, if this is the case it will simply remain idle in the room for about half a second before rushing back five rooms to despawn.
- Due to this, the shortest time A-245 can stay before despawning is about 2.34 seconds.
- According to Zvardin, A-245 is the most dramatic entity. [2]
- This is no longer true.
- A-245 will still break the locker, even if you somehow got in it before it came into the room, which is almost impossible. If this happens you can potentially get stuck in the locker and won't be able to leave.
- According to Zvardin, A-245 is hated by A-100. Likely due to the former breaking the lockers as the latter is about to check them. [3]
- A-245 is fifth place in terms of having the biggest gap between itself and the previous entity, being 45 rooms.
- The fourth is A-404, being 54 rooms (Angered) or 50 rooms (Docile) after the previous entity.
- The third being E-200, being 56 rooms after the previous entity (if not counting 200 players then it would be 25 rooms).
- The second being E-142, being 82 rooms after the previous entity; though, if counting upcoming entities, this gap would be 42 rooms.
- The first being V-5, being 204 rooms after the previous entity; though, if counting upcoming entities, this gap would be 17 rooms.
- If counting removed entities, (and counting entity gaps BEFORE the next entity) A-245 would have the shortest gap, being 1 room before the next entity.
- If counting upcoming entities, V-220 would have the biggest gap, being 60 rooms after the previous entity (if not counting 200 players then it would be 20 rooms).
- If counting removed entities, U-170 and U-380 would be tied with A-404's docile state.
- A-245's joke name is George the 2nd.
- According to Zvardin, A-245 sells the parts of lockers it destroyed. [4]
- Whenever A-245 breaks a locker with A-150 spawning, A-150 would appear to be flinging the broken locker doors.
- This can usually happen when A-245 is spawned by A-300.
- X-245, if ever added, would probably be Purple.
- It was believed that A-245's image was white but it was proven false.
- A-245 acts like a Karen.[5]
- A-245 was planned to have variants, but it was scrapped due to A-245 variants likely being a bad idea.
- A-245´s origin sound comes from Portal 2.
- A-245 will break every hiding spot in the Recoded Update, as said by Noonie.[reference needed]
- Similar to how A-60 and A-200 have nicknames, Zvardin, with the help of IR: Rebuilt developer Ping, has given A-245 a nickname, being the "Breaker", however, this is not referenced in-game. [1]
- If A-245 were to spawn at the lobby, it would take about 54.7 seconds to get to room A-245.
- It does do this in the Recoded Demo.
- In Interminable Rooms but it's 200 players A-245 is slower, It is the first entity to not kill, the second being A-258, In the A section. (Excluding Noah because he damages you when you're hiding)
Gallery
=Images
GIFs
Miscellaneous
References
- ↑ 1.0 1.1 "Hello everyone, yes these are official names, now SHUT UP" - Ping, Discord
- ↑ Q: "Who is the most dramatic entity?" A: "A-245" - Zvardin, Fandom
- ↑ Q: "Area there any other entities that are enemies with eachother besides A-150 and A-200" A: "A-100 and A-245, "STOP BREAKING THE DAMN LOCKERS I NEED TO FUCKING CHECK THEM" ~ A-100" - Zvardin, Fandom
- ↑ Q: "Does a-245 sell somthin?" A: "Lockers it fucking demolished sometimes" - Zvardin, Fandom
- ↑ "A-245 acts like a Karen." - Zvardin, Fandom