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Admin Exclusive Content is, as the name suggests, a content that is exclusive to a limited amount of people. Below are the admin-exclusive entities, items, and other features that we currently know of. Click on their tabbers to learn information about them.
Note: not all of the information about the content may be listed here or some information may be outdated/incorrect. Additionally, the "Strategy & Tips" section will not be included in tabbers.
List of Admin Exclusive Entities
Entities that only admins of the game can spawn with the dev console, mainly using ":LoadAsset" due to them not actually being in the game files, thus they are not canon nor spawnable naturally.
Due to this entity not being in the game's files, admins have to insert it with code.
The name for the "load asset" model is unknown.
L-46's code uses the wrong angle of rotation (degrees instead of radius) which made the animation look odd
There was a planned L Section, but was ultimately scrapped due to the game's cancellation.
R-183
Description
R-183 acts like A-183, rebounding multiple times at a very fast speed, however after rebounding, it will check all the lockers in the room, then it will despawn.
Appearance
R-183 is a pixelated face like A-183, however red. It has seemingly sharp teeth an animated moving mouth, and hypnotic, portal-like eyes.
Notes
TBA
Trivia
Due to this entity not being in the game's files, admins have to insert it with code.
Despite its name beginning with R, there is no section R, although there was a fake R-1 door at the end of the April Fools U-Section.
P-831
Description
P-831, the admin entity, acts similarly to A-183. It rebounds quite a few times. After this rebound cycle, it comes to the middle of the current room. It then proceeds to suck up all of the tables in the room, destroying them.
Appearance
P-831 is a cyan pixelated face like A-183, with square eyes, and a mouth that opens.
Notes
TBA
Trivia
Due to this entity not being in the game's files, admins have to insert it with code.
The name for the "load asset" model is "TableEater".
Z-72 is an admin-exclusive rebounding entity in Interminable Rooms, based off of one of A-183's family members.
Z-72 will spawn in the lobby area, wait about 1.5 seconds before rebounding multiple times and then despawning. This behavior as expected is very similar to A-183's mechanic. Z-72 also emits a similar sound to A-183 but seemingly lower pitched. According to Zvardin, Z-72 eats blue lockers. [see gallery]
Appearance
A pixelated cyclops with an animated eye that seems like a portal, as well as a mouth that opens and closes.
Notes
Z-72 doesn't have its own jumpscare, instead having A-183's. This is mostly a placeholder jumpscare.
Trivia
Z-72 as mentioned previously is part of A-183's family.
Due to this entity not being in the game's files, admins have to insert it with code.
Due to this entity not being in the game's files, admins have to insert it with code.
The name for the "loadasset" model is unknown.
B-60 is likely based on the A-60' from Rooms & Doors, both being blue, having the same sound, and being related to A-60.
A-60' from Rooms & Doors is also commonly misnamed as "B-60"
Despite its name beginning with B, there is no actual B-Section.
Colored A-150
Description
Colored A-150 is a version of A-150's (old mechanic) but slightly different in size and color. This isn't a separate entity but it can only be spawned in with :loadasset. Colored A-150 can appear to be any color and will start at the highest room that was opened and go all the way back to the first room before despawning
Colored A-150 is seen to use A-150's old mechanic, being an entity that spawns from the front.
Trivia
Colored A-150 has multiple types each having a different size and pitch of sound.
Due to this entity not being in the game's files, admins have to insert it with code.
The name for the "loadasset" model is unknown.
Colored A-278
Description
Colored A-278 is a version of A-278's (old mechanic) but slightly different in size and color. This isn't a separate entity but it can only be spawned in with :loadasset. Colored A-278 can appear to be any color and will act the exact same as A-278, except it doesn't spawn TLAB-278 and ULB-278.
Colored A-278 is seen to use A-278's old mechanic, not spawning its variants.
Trivia
Colored A-278 likely has multiple types with different colors.
Due to this entity not being in the game's files, admins have to insert it with code.
The name for the "loadasset" model is unknown.
Colored A-332
Description
Colored A-332 is a version of A-332 but slightly different in size and color. This isn't a separate entity but it can only be spawned in with :loadasset. Colored A-332 can appear to be any color and probably acts the exact same as A-332.
X-183 is an admin exclusive runner-type entity in Interminable Rooms, that has a slightly unknown mechanic as of right now, it is likely that X-183's mechanic works same as A-183 but it's more faster and rebounds too many times.
Appearance
It appears like A-183 but its bluish and has an after image, it also appears distorted on some parts of its face.
Notes
TBA
Trivia
Due to this entity not being in the game's files, admins have to insert it with code.
The name for the "loadasset" model is unknown.
The entity is based of a rumor of an alleged X-183 existing, however the video showcasing it turned out to be fake.
The creator of the fake video was the one who created new X-183, being RealCat.
X-332
Not to be confused with its regular non-admin counterpart, A-332.
Description
X-332 is a Non-Canon admin X-Variant of A-332. X-332 is extremely quick, so the player should hide once the entity's ambience is heard.
Just like most runner entities, X-332 will spawn in the lobby, then immediately depart towards the current room. If a player isn't in a hiding spot, X-332 will immediately target the player until they hide or die to the entity. If X-332 reaches the current room, instead of rebounding or despawning, the entity will continue moving forward until it eventually despawns or detects a non-hidden player.
Appearance
X-332 looks like a blue version of A-332; However the face is stretched upwards, especially the eyes, along with a big open mouth.
Notes
TBA
Trivia
Unlike other entities, X-332 has a different screen shake than other entities, being more wobbly.
Due to this entity not being in the game's files, admins have to insert it with code.
The name for the "loadasset" model is unknown.
E-10
Description
E-10 is a admin exclusive runner-type entity that can only be spawned by admins.
E-10 will spawn in the lobby, then head towards the current room. Once the entity reaches the current room, it will stop in its tracks abruptly in front of the last unopened door. After a few seconds, the entity will burst into flames, then despawn.
Appearance
It looks like XE-22, a cyclops grinning with an open mouth, but with the E-22 teaser posted by Zvardin's colors.
Notes
E-10 Explodes into flames when despawning.
Trivia
Due to this entity not being in the game's files, admins have to insert it with code.
The name for the "loadasset" model is unknown.
The entity is based on the rumor of E-10, which players believed was what the E-22 teaser image was. This also explains the color palette being that of the image in teaser.
XXX-35
Description
XXX-35 is a Non-canon XXX-Variant of A-35, it acts similar to A-35 and X-35, however it rebounds way more times and increases speed each rebound, reaching insane speeds by the end of its encounter.
Appearance
Similar to XX-35, but reddish-orange and a bigger fisheye lens effect.
Notes
TBA
Trivia
Due to this entity not being in the game's files, admins have to insert it with code.
A-45 is an entity courtesy of Rooms Low Detailed, similar to the additional admin-exclusive A-105. It is believed that A-45 preforms identical to its source material, which is essentially X-10, but a little slower.
Appearance
A-45 is a disfigured, gold coloured grin, found with a set of irregular teeth. Its eyes are mere circles, and lack any pupil, only having an iris and an empty spot as to where its pupil would be.
Notes
TBA
Trivia
TBA
A-105
Description
A-105 is an entity from Rooms: Low Detailed. It acts similarly to A-100, starting from the lobby and heads to the current room to check its lockers before rebounding to room 0. However, A-105 will do this procedure twice before despawning, and will also check lockers more slowly compared to A-100.
If there are no lockers to inspect, A-105 will immediately despawn once reaching the current room.
Appearance
A-105, like A-100, switches between a multitude of faces taken from the toolbox. Unlike the latter, the former only has four faces, and glows a slightly yellowish green hue.
Its first face is a crop of popular killer Jeff the Killer's face. It is also used by A-100.
Its second face is a detailed face portraying that of a cartoon skeleton's. It originates from a pinterest post by user "Free Cliparts"
A-105's third face is simply the face of SCP-087 but much larger, and the outline is cropped. It also seems to be heavily saturated.
Finally, its fourth face is a pixelated Jack'o Lantern shaped face.
Notes
?
Trivia
Due to this entity not being in the game's files, admins have to insert it with code.
Due to this entity not being in the game's files, admins have to insert it with code.
The name for the "loadasset" model is unknown.
This is most likely based off the "Omg! Cute Kitty!" inside joke.
ADORABLE!-0.9
Description
Omg cute kitty!. ADORABLE!-0.9 is a admin exclusive entity, it with float up and down doing kitten noises, anyone in it's attacking zone will get them attacked, and they will get a heart attack and knee to the ground, and screamed before dying when dying to the entity.
Appearance
Small image of a kitten staring at the camera.
Notes
Will damage players when close.
Trivia
ADORABLE!-0.9's image is RealCat's profile picture.
ADORABLE!-0.9 is a meme in the Interminable Rooms Discord server, where RealCat would attach an image of the cat, followed by the phrase "Omg! Cute Kitty!".
Xeon with ShamShon made a minecraft mod for "Omg! Cute Kitty!" Meme, the link play it yourself is here ---> ADORABLE!-0.9 animation real!!!!!.gifhttps://drive.google.com/drive/folders/1gW3Be_5Ks1NkNU_7CSZ_e-78zxP_iOE1?usp=sharing (Use Forge 1.20.1)
i think its dg-1 they vented
Among Us DG-1 is a reskin, similar to Among Us E-1. It acts identical to DG-1.
AU DG-1 works just like DG-1 does, but instead of digging down into the ground, it "vents", playing the Among Us venting sound.
Appearance
AU DG-1 is simply a red Among Us character. That's it.
Notes
TBA
Trivia
TBA
CUTE!-332
Description
CUTE!-332 is admin exclusive content runner-type entity with an unconfirmed name.
The Linked Sword is an admin exclusive offensive item in Interminable Rooms.
The Linked Sword's intended purpose is to supposedly permanently stun entities, possibly to make certain testing or events far less tedious with the introduction of entities, or simply as a fun tool to utilise. It is unknown whether the Sword can harm players, or simply only interacts with entities.
Appearance
The Linked Sword takes the appearance of the iconic Linked Sword found in various classic Roblox games. It takes the appearance of a melee bladed-weapon, having a gold coloured handle and a metallic grey as its primary palette
Notes
TBA
Trivia
This item is only obtainable via commands.
As previously mentioned, the Sword takes its design from the classic Linked Sword, which can be summoned via admin commands, or given naturally in other games.
Orbital Airstrike
Description
The Orbital Airstrike is an admin exclusive offensive item in Interminable Rooms.
When clicking with it on someone, Your character will say "Requesting orbital strike on (name of player clicked), My location."
After a few seconds, a cyan laser will appear from above and follow the targetted player, damaging the player while doing so.
Appearance
A militaristic radio tinted a pure gold, taking the model from the Airstrike gear on the Roblox catalogue.
Notes
TBA
Trivia
This item is only obtainable via commands.
The Airstrike seems to take reference from the Roblox game Isle, as both share eerily similar designs and functionality.
Subspace Tripmine
Description
The Subspace Tripmine is an admin exclusive offensive item in Interminable Rooms.
When put, it will make a sound that is some what a clicking sound, then it will become invisible, it will play a cinematic boom sound while appearing and disappearing, in that state if its pressed on, it explodes with a large shrieking sound while make parts in its range pink with sparkling effects
Appearance
A hollow cube with a red shard in it.
Notes
TBA
Trivia
TBA
Other Content
There are other features that didn't fit the Entities and Items tabbers category. but they are placed in the "Other Content" tabber category instead.
A script event that shuffles every sound and image in the game.
Another script event that spawns a tornado that destroys the map and flings players out of it.
Trivia
Some of these entities such as XXX-35 were teased as spinoffs for fun and they do not follow the color code.
Some entities were made to mock their original counterpart. such as the teaser for E-22 thought to be E-10, which is why E-10 was created.
Additionally, both X-183 and X-332 were made to mock rumors.
Some entities are borrowed from other games, like A-45, and A-105 being borrowed from Rooms: Low Detailed. [Note that Zvardin has worked on this game, and very likely has permissions to use these entities.] B-60 is not borrowed from Rooms & Doors, as instead its faces are blue, has light influence and does not have a trail particle.
Gallery
In-Game Images
A blue version of Colored A-150 in a room.
A green version of Colored A-150, seen from afar.
XXX-35 with a bunch of players in a room.
X-183 in the start of a room.
E-10 near some hiding spots while about to explode.