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Description
Throughout a game's creation, concepts are subject to be scrapped or removed following its addition and Interminable Rooms is no different. During the creation of the game, there have been several Items, Entities,Sections, and other miscellaneous things which have been removed or simply scrapped.
Discussed below are numerous aspects of Interminable Rooms which have been scrapped/removed, along with a description of its intended purpose — unless its purpose is unknown — and the reason behind why it was ultimately removed.
The "Strategy" section will not be included in tabbers, due to them never being added in the game.
A-221 is one of the first entities to be added into Interminable Rooms as well as one of the first to be removed. When the game was still known as "A Rooms Fangame," the entity would make about 12-20 returns into the current room, progressively gaining speed with each subsequent rebound (it would only rebound within a certain distance from the current room in order to prevent temporary soft-locks). When Entity Extravaganza Part I was released on the 17th on December, 2022, the decision to remove A-221 was made, as it was simply considered a knock-off of A-183's old mechanic (similar, however it would maintain a constant speed). In the same update, it was replaced by A-245, who has a mechanic which stands out more.
Along with the aforementioned entity's removal, there was A-246, who also made an appearance in "A Rooms Fangame." The entity would begin from the room ahead of the current room, before backtracking a few rooms back and rebounding forward, doing so a second time however only traveling a shorter distance before despawning. Due to being similar to A-200's old mechanic — which saw the entity only backtracking into few rooms before rebounding to despawn — A-246 was also later removed in Entity Extravaganza Part I, and was replaced by A-278 in that update.
A-404 was an entity that acted as a failsafe, and would only make an appearance if the game did not properly load in Section E (or if players glitched the game into forcing the section and Section A to combine). Upon being summoned, it would rapidly traverse the rooms, kicking players who die to it and informing them that the server was broken and are advised to join a new server. Its first discovery was not made until a few weeks following the release of Entity Extravaganza Part II, and gained further traction during the April Fools' 2023 Event. The decision to remove the entity was made after exploiters kept abusing the entity's mechanic in public servers, halting its progress.
A-80 was an entity that was added in Entity Extravaganza Part II and had a simple mechanic when it was initially added. It would spawn along the middle of the room on the left-hand, right-hand or center of the room and would remain idle for a few seconds, despawning if the player opened the door to the next room or if they had dealt damage from the entity by approaching it. When the April Fools' 2023 Event was released, A-80's mechanic had a rework, which saw the entity spawning in the center of the room before backtracking through roughly 50 rooms, dealing damage to players within its vicinity before despawning (similarly to A-200 in terms of backtracking). The entity was finally removed due to being seen as "clutter," as its presence seemed to add more entities than necessary for Section A.
In a small update following the release of Entity Extravaganza Part II, A-258 was added. Upon opening a room, the entity would spawn in the center of the room and appear from a spiral which denoted its presence, and when it spawned it would begin to emit a loud sound which would obfuscate the presence of other entities that were active, continuing to do so for a few seconds before despawning. Due to reasons similar to A-80's removal, A-258 was eventually removed as well, along with a general disliking of the entity's mechanic by the community.
G-GLITCH was an Easter egg entity that was added in Entity Extravaganza Part I and it was often considered extremely rare to encounter. Its presence would be denoted through its appearance in the Lobby — however, very brief due to the distance between the Lobby and A-001 — and the Badge that was awarded to players who encountered it for the first time. Unlike most entities, G-GLITCH was harmless and simply rushed through the rooms a singular time at very high speed, remaining dormant for roughly eight minutes before becoming active again. A few months after its addition, it was decided that the entity would be removed due to being considered pointless. Players who owned the Badge that the entity granted them were given an item that has a similar appearance to the entity itself.
Trollface was another Easter egg entity that was added some time around the release of Entity Extravaganza Part II, and was considered a joke entity. It acted similar to G-GLITCH, as both entities had very low chances of appearing — though its chances were extremely lower — within a newly generated server, and granted players who encountered it a Badge. Trollface's mechanic differed, however, as it was now given the ability to instantly kill any players that made contact with it, as well as the ability to rebound several times. Around the same time of G-GLITCH's removal, the entity was removed as well likely due to reasons similar to the latter, and players who had the Badge the entity granted them were given another ball with the entity's face plastered around it.
Mario was another joke entity that was added in an update following the release of Entity Extravaganza Part I and served as a momentary replacement for John when given the chance. When spawning, he would remain idle by the doorway for a few seconds before suddenly stretching upward, then despawning; it acted identically to the latter, however it remained active for a few more seconds. Like the two previously mentioned entities, Mario would grant the player(s) a Badge for encountering him. Along with Trollface and G-GLITCH, he was removed likely after due to being considered pointless.
Scrapped Entities
In total, there are currently 54 entities that never made it to the game.
Ryan is an entity that would have been added to Interminable Rooms. His mechanic would be similar to Guiding Light from DOORS, appearing after a player dies and telling them how to survive the entity they died to.[1]
Remi is an entity that would have been added to Interminable Rooms. Her mechanic is unknown, and one was likely never thought of.
Appearance
Remi appears to be a bloody, red frowning face that seems to be crying. She would likely have a body instead of being simply a face, similar to John,[1] although the face would be a decal instead of particles.[2]
It was scrapped due to Zvardin not liking the idea of adding a joke counterpart of E-1 and its variants in Section A.[2]
Appearance
A-1 appears to be a face similar to E-1, but is a lot "goofier" and young looking, probably to fit the April Fools aesthetic. The entity has alternating red and blue colors, with its top teeth and right eye being red, and its bottom teeth and left eye being blue.
It was scrapped due to Zvardin not liking the idea of adding a joke counterpart of E-1 and its variants in Section A.[2]
Appearance
XA-1 appears to be a face similar to A-1, but is a yellow and cyan face with a very tall grin and squished eyes, it's right eye and top teeth are yellow and its left eye and bottom teeth are cyan.
Trivia
XA-1 has "XA" in its name, while other X-variants in Section A only have "X" in their names.
XXA-1 is a joke entity in Section A supposedly to be added in scrapped April Fools Gamemode, being the XX-variant of A-1. Its mechanic behavior was supposedly the same as XXE-1.
It was scrapped due to Zvardin not liking the idea of adding a joke counterpart of E-1 and its variants in Section A.[1]
Appearance
XXA-1 appears to be a face similar to XA-1, but it looks to be a crazy magenta-cyan face with large pupils and teeth with the top row being cyan and disjointed inward and the bottom row being magenta and disjointed outward.
Trivia
XXA-1 does not follow the XX-variant color code (Yellow <-> Green, Cyan <-> Red).
Unlike XX variant entities who only have "XX" in their names, XXA-1 is only XX variant entity to have "XXA" in its name.
DG-1 is a joke Section A entity that was leaked in the official IR discord server after the game cancellation (the game was later recontinued after a while) and it was planned to be added in the April Fools 2024 Event. Similarly to A-1, its mechanic is supposedly to be the same as DG-1.
DIG-1 appears to be a face similar to DG-1, but it looks to be a crazy blue and green face that is angry.
Trivia
DIG-1's name is a reference to DG-1's name in play on the word "DIG," given its ability to dig.
CHARGE-1
Description
CHARGE-1 is a joke Section A entity that was leaked in the official IR discord server after the game cancellation (the game was later recontinued after a while) and it was planned to be added in the April Fools 2024 Event. Similarly to A-1, its mechanic is supposedly to be the same as CHA-1.
CHARGE-1 appears to be a face similar to CHA-1, but it looks to be a crazy red, green, and blue face but it doesn't have aggressive, passive image frames, unlike its original variant, CHA-1.
Trivia
CHARGE-1's name is a reference to CHA-1's name in play on the word "CHARGE," given its ability to charge.
BOMB-1 is a joke Section A entity that was leaked in the official IR discord server after the game cancellation (the game was later recontinued after a while) and it was planned to be added in the April Fools 2024 Event. Similarly to A-1, its mechanic is supposedly to be the same as BM-1.
Apperance
BOMB-1 appears to be a face similar to BM-1, but it looks distorted with its bottom eye and teeth on its top being green.
BOMB-1's name is a reference to BM-1's name in play on the word "BOMB," given its ability to explode.
M-120-D
Description
M-120-D would have been one of the few minions summoned by A-120 in the Recoded Update of Interminable Rooms, however it was likely scrapped in the later stages of planning due to A-120 already having an adequate amount of minions. The entity's mechanic remains unknown, as no information was provided in regards to it.
Appearance
M-120-D looks similar to M-120-A, however its eyes appear more cubic and the overall coloration of the entity is more similar to A-120's rather than the other minions. In its animation, it can be seen repetitively bouncing as the entity slightly glitches upon reaching its lowest point in its animation.
<tabber>
BE-245
Description
BE-245 would have been a variant for an already existing entity known as A-245, and its mechanic remains unknown due to its creator, Zvardin, forgetting what it was originally meant to be. The entity likely would have been added in the Recoded Update for Interminable Rooms, however it was scrapped due to its creator deciding that variants for A-245 was likely a bad idea, and the latter having already been adjusted to break hiding spots other than Gray Lockers already.
Appearance
BE-245 looks similar to A-245, however it now possesses two "eyes" rather than one. Its "eyes" are situated at two slightly different levels and rather than appearing similar to eyes, it now has rows of teeth that A-245 has. It also has a mouth which has a singular eye in the center of it. Overall, the entity possesses a light-red coloration and likely had a glow of identical hue.
MOR-245
Description
MOR-245 would have been the second variant to A-245 and had the ability to break tables. Due to similar reasons why BE-245 was scrapped, that being A-245 variants were likely a bad idea and the latter now having the ability to break all hiding spots, MOR-245 was scrapped as well.
Appearance
MOR-245 had an appearance nearly identical to A-245, however it now possessed two eyes rather than one. Its mouth had sharper edges and its eyes were sized differently, its pupils being shaped similar to the letter H. It had a bright orange coloration and likely possessed a glow similar to it.
OXO-245
Description
OXO-245 would've been the third A-245 variant and its mechanic would have revolved around the player's oxygen depleting if they were hiding within its vicinity. For reasons identical to the two previous variants, OXO-245 was ultimately scrapped.
Appearance
OXO-245 takes on an appearance that is reminiscent of A-221's, as it possesses the same smile as the latter — however it is slightly distorted and stretched horizontally — as well as its scribble-like eyes with a smaller magenta scribble at the center of each eye, acting as pupils. The entity had a light-purple color and it could be assumed it had a glow with a similar color.
ZIBO-245
Description
ZIBO-245 is a fourth and final Interminable Rooms scrapped entity variant of A-245 and its mechanic was to break blue lockers. It was scrapped due to Zvardin thinking that A-245 variants are bad idea and due to A-245's mechanic change to break all hiding spots.
ATC-1 was going to be the 5th entity variant of E-1 (if you don't count XXE-1 or IRBI200P ExclusiveE-1 variants) in Interminable Rooms and its mechanic that it would chase players down, attacking them and make them go blind for a few seconds.[2] but it was later scrapped because E-1 already had enough variants and it looked simply bad, and also due to it's design being way too simple unlike E-387. [3]
Appearance
ATC-1 appears similar to E-1, having black eyes that fade to a sky blue color. It has hexagonal, blue-glowing pupils with the same shape rotated inside them. Its mouth is thin, and frowning. In its scream frame, its eyes widen, with unchanged pupils, and its mouth widely opens.
Trivia
The "ATC" in ATC-1 stands for "ATTACK"
Gallery
Miscellaneous
ATC-1's concept design.
E-69
Description
E-69 is a scrapped Interminable RoomsSection E entity that was going to be added on 09/06/2023 and would supposedly stay in the game for one day.
Its mechanic is unknown due to Zvardin forgetting about it, however, it was later scrapped due to Zvardin getting banned in the Roblox for 3 days by trying to upload E-69's decal image and Zvardin thought it was a good idea to upload it since the number 69 is associated with a certain adult thing. [4]. E-69 would later be added to INTERMINABLE FEVER, however.
Appearance
A smiling face with a number 6 filled inside the empty circle, resembling a left eye socket and a number 9 on the right filled inside the empty circle, resembling a right eye socket and white colored 69s in the mouth at the top and bottom, resembling teeth (as you can see on the left & right and the 69s at the top and bottom of the mouth and is possibly the removal reason)
Trivia
When the Interminable Rooms community first saw E-69's image, they thought it was named A-69 but that was later proven false.
E-146
Description
E-146 is a Interminable Rooms scrapped Section E entity and its mechanic is unknown due to Zvardin forgetting about it. but it was later scrapped due to Zvardin thinking that E-146 and E-148 are bad idea.
Appearance
Its face is E-142, but cyan eyes and mouth and heaven expression (it's face expression can almost look like it's tired).
E-148
Description
E-148 is a Interminable Rooms scrapped Section E entity and its mechanic is unknown due to Zvardin forgetting about it. but it was later scrapped due to Zvardin thinking that E-146 and E-148 are bad idea.
Appearance
E-144, but with a slightly angry expression and is turquoise on the face and orange eyes and mouth (it's face expression can almost look like it's lazy).
XV-27
Not to be confused with the sh*tpost version of XV-27.
XV-50 appears to be a inverted and glitcher version of V-50.
Strategy & Tips
Unknown.
Notes
TBA
Trivia
XV-50's design is simply a concept, and an actual design was never made.
XV-50, along with the other scrapped Section V X-Variants, was posted here.
XS-130
Description
XS-130 was an X-Variant that would've been present within Section S, and as its name states, it would've been the X-Variant of S-130. Due to being dropped within the early stages of its creation, as well as the decision to not have any X-Variants roam the section, the entity was scrapped and no known mechanic was ever given to the entity.
Appearance
XS-130 takes on the appearance of a heavily distorted S-130 encompassed by a static-esque effect. Its eyes are aligned properly unlike the latter, and has a more circular outline. The entity's mouth is more rounded along with its teeth, opposite of its normal counterpart's sharp teeth and the sharp edges of its mouth. Another difference is the lack of any color present in the entity, as it is purely white if disregarding the color the static effect brings on. It is unknown if the entity would've possessed an in-game glow which would've given its color.
Strategy & Tips
No strategies or tips can be provided for XS-130 as its mechanic has yet to be revealed, as well as the entity being scrapped as a whole. Due to X-Variants being planned to not make an appearance in Section S, it is likely that this entity will not be added.
Notes
No notes can be provided for XS-130 due to reasons discussed above.
Trivia
XS-130 would've been the second X-Variant present in Section S, the first being XS-10.
Gallery
Proof of XS-130's existence.
=L-25=
L-25's Voiceline
"I see you, friend."
Description
L-25 is likely the first entity players would've encountered in the now-scrapped Section L and its mechanic remains relatively unknown in this section. Based on the entity's name, it will spawn following the opening of room L-025. L-25 will potentially be the first entity in the last section.
Like other entities in the section, L-25 has voicelines, though it's the only one that had them fully finished.
Appearance
L-25 appears to be a low-quality white scribble very similar to A-200. It also appears to be slightly drowsy. Making it almost look like L-25 is drunk.
Trivia
The room distance between L-25 and L-80 is the largest between the first and second entity of any section, being 55 rooms. Initially it would've been E-1 and E-60 at a distance of 59 rooms when they were first added in Entity Extravaganza Part 1.
L-25 has 7 unused voicelines, which can be heard in the infobox.
=L-80=
L-80's Voiceline
"Life is temporary, death is eternal."
Description
L-80 is the second entity players would've encountered when traversing Section L and similarly to its predecessor, it has no known mechanic(s). Not much is known about the entity so far, and based on its name it would've likely spawned following the opening of room L-080.
Most if not all of its voicelines are about death or any harmful act.
Based on its 4th voiceline, it would likely have a similar mechanic to X-200, only killing the player when hiding.
Appearance
L-80 appears to be an extremely low-quality smiling scribble face with pure white eyes that have nothing in them and has an open mouth with some of the mouth parts partially missing.
Trivia
The room distance between L-80 and its predecessor, L-25, would've been the greatest out of any of the first two entities in any section, being a distance of 55 rooms. Initially, it was E-1 and E-60 at a distance of 59 rooms following the release of Entity Extravaganza Part 1.
Despite what it looks like, the white curve in the middle of L-80's face is not a nose, and instead a part of the mouth.
Unlike L-25, L-80's second and third frames are edited versions of the first frame, while for the former they are drawn.
=L-135=
Description
L-135 is the third entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-135.
Appearance
L-135 is a futuristic black and white scribble with its eyes being X's and its mouth is also half missing.
Trivia
L-135 shares the same room distance between L-25 and L-80, that being 55 rooms. It is unsure whether this holds any significance or contributes to what its mechanic would've been.
=L-198=
Description
L-198 is the fourth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-198.
Appearance
L-198 appears to be a disturbing low-quality yellow face with weird small pupils and an almost ear-to-ear smile. Its mouth is also slightly connected to the eyes.
Trivia
L-198's original color could have been cyan.
Gallery
Miscellaneous
L-198 but without the low-quality and inverted effect.
=L-231=
Description
L-231 is the fifth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-231.
Appearance
L-231 appears to be a red scribble-like face with a natural-looking mouth but with unique eyes. L-231's Eyes look like 2 rings which one being horizontal and the other one being vertical.
Gallery
Miscellaneous
L-231's third frame without effects, posted by Zvardin on the official IR discord server.
L-271 is the sixth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-271.
Appearance
L-271 appears to be a low-quality green smiley face with hypnotic swirly eyes and a big open mouth.
=L-320=
Description
L-320 is the seventh entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-320.
Appearance
L-320 appears to be a goofy chromatic face that constantly makes different happy faces and changes to red, green, and blue in its animation.
Trivia
L-320 has the same colors as A-350 that being RGB just in a different order.
L-320 is the second entity to have most longest frames in the game at being 9. The first entity being V-220 with over 50 frames in Rebuilt version.
Gallery
Miscellaneous
L-320's second frame before the low quality effects were added.
Ditto, but sixth.
Ditto, but seventh.
=L-389=
Description
L-389 is the seventh entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-389.
Appearance
L-389 appears to be a screaming orange and white scribble-like Face. It appears to be going insane with bloodshot eyes with pupils that look like rings and also appears to have two rows of teeth and changes its effects in different frames.
Trivia
Unlike most other Section L entities, L-389 does not use the deepfry effect.
Gallery
Miscellaneous
An unknown Section L entity sent by Zvardin, presumed to be L-389.
L-389 with only the blur effect.
L-389 with the deepfry effect, which was scrapped due to not working well.
L-389 without the magik effect.
L-389 seen in the rebuilt baseplate.
=L-432=
Description
L-432 is the ninth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-432.
Appearance
L-432 appears to be a very glitched, deep-fried smiling face.
Trivia
L-432 is the only entity in Section L to use a glitch effect.
Gallery
Miscellaneous
L-432's first frame with no JPEG effect.
Ditto, but second.
=L-465=
Description
L-465 is the tenth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-465.
Appearance
L-465 appears to be a pair of eyes with a very coarse design and a gray dot in the center of both eyes.
In its animation, it increases its brightness each time in different frames.
Gallery
Miscellaneous
L-465 without effects, posted by Zvardin on the discord server.
=L-500=
Description
L-500 is the eleventh entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-500.
Appearance
L-500 appears as a low-quality white face with multiple frames, similar to L-25, it also heavily resembles A-200. In its two frames, the entity opens and closes its mouth, like its talking.
=L-550=
Description
L-550 is the twelfth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-550.
Appearance
L-550 appears to be blue and has the number 5 for eyes as well as a diagonal square mouth, it is also terribly low quality.
Trivia
Very likely the reason L-550 is numbered the way it is, is due to the fact its two eyes are 5's and its singular mouth is a 0. (as seen in the unedited design)
L-550 is the only Section L entity to have one frame.
Gallery
Miscellaneous
L-550's old design, which went unused due to not working well with the low-quality effect used for the other entities.
L-550's design before the low-quality effects were added.
=L-610=
Description
L-610 is the thirteenth and last entity of Section L, and possibly the entire game, as of now it has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-610.
Appearance
It doesn't have an appearance because an official design was never made for it.
Trivia
L-610 is the only scrapped entity to have no official design.
=T-50=
Description
T-50 is the first Entity that would be encountered in Section T, its mechanic is unknown due to Zvardin forgetting about it.
However, it was scrapped due to The Recoded Update being cancelled and there was enough sections to be added.
Appearance
T-50 takes the appearance of the Jeff the killer face but purple with an wide grin and some wide purple eyes that contain flower like shaped pupels. it also seen opening and closing its mouth like its chomping somthing in its animation.
=T-120=
Description
T-120 is the second Entity that would be encountered in Section T, its mechanic is unknown due to Zvardin forgetting about it.
However, it was scrapped due to The Recoded Update being cancelled and there was enough sections to be added.
Appearance
T-120 takes the appearance of an green cyclops with an open mouth which the mouth is most likely from A-60's first face while having an green eye. it slightly wiggles in its animation.
Trivia
T-120 may likely be A-120's doppelganger, because it has only one eye and the same number, but isn't upside down.
=T-190=
Description
T-190 is the third Entity that would be encountered in Section T, its mechanic is unknown due to Zvardin forgetting about it, but it is confirmed that it can spawn other entities like, TRP-190, ALRT-190, CHK-190 and, RBND-190.
However, it was scrapped due to The Recoded Update being cancelled and there was enough sections to be added.
Appearance
T-190 takes the appearance of an simliar face to one of A-100's faces but with an different texture, larger eyes with an larger mouth and the teeth on the side are covered from small pixels which is what he is made from.
Not to be confused with the upcoming entity, BOUC-278 For similar name.
Description
BOUCBM-1 is an entity that would have been added to Interminable Rooms but it's 200 players, being one of the many variants of E-1. Its mechanic would likely be similar to BM-1, exploding after a while, although its mechanic is also related to bouncing.
Appearance
BOUCBM-1 has a similar appearance to BM-1, although its eyes are now horizontal, with one of them being flipped. It has a cyan color.
CHARGER-1 is an entity that would have been added to Interminable Rooms but it's 200 players, being one of the many variants of E-1. Its mechanic would be electrocuting players,[7] with the method likely being similar to CHA-1, targetting a random player.
Appearance
CHARGER-1 has a similar appearance to CHA-1, although it has 2 eyes and its color is now cyan.
Gallery
CHARGER-1's electrocuting sprite.
CHARGER-1's dead sprite, likely for despawning.
References
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CHKR-1 is an entity that would have been added to Interminable Rooms but it's 200 players, being one of the many variants of E-1. Its mechanic is unknown, but considering its name, it could be a useless locker checker similar to Watchdog from Rooms: Re-Established.
Appearance
CHKR-1 has a similar appearance to CHA-1, although it appears to have inverted colors and has a checkerboard pattern of magenta and black which constantly changes. The entity also has four eyes.
SHOVEL-1 is an entity that would have been added to Interminable Rooms but it's 200 players, being one of the many variants of E-1. Its mechanic is unknown, but would likely be similar to DG-1.
Appearance
SHOVEL-1 has a similar appearance to DG-1, however, it now has a happy expression and two eyes facing different directions. It has a lime color.
stickofdynamite-1 is an entity that would have been added to Interminable Rooms but it's 200 players, being one of the many variants of E-1. Its mechanic is unknown, although judging by its name, it would likely be similar to BM-1, exploding after a while, although having a weaker explosion.
Appearance
stickofdynamite-1 has a similar appearance to BM-1, although with only one eye and a blue color.
Jordent is a green pixelated entity with eyes that connect to each other and is looking down, it’s eyes are un even in size too. It’s mouth possess a small bottom pair of teeth and a long top pair of teeth constantly biting. It also has a cap on it’s “head” with a yellow icon on it.
A-1 is an entity that would appear in Interminable Rooms: Rebuilt. A-1 would likely kick players out of hiding spots if hiding for too long and possibly deal damage to them.
Appearance
A-1 appears to be a pitch black smile with white eyes, containing a type of 'cry' coming out of it; It also contains a small transparent red border. Its design shares similarities to A-80.
Strategy & Tips
Don't stay in lockers for too much time; leave and reenter your hiding spot every few seconds.
This might be a big threat to A-278 and its clones.
It probably might have a delay or be paused during an A-278 raid.
The exact behavior of A-264, along with the sound it would make in-game, is unknown as of now. However, it is presumed to act and sound similarly to its original counterpart.
Appearance
A-264 appears as a refined version of A-246. Its eye sockets and mouth are completely black, and have a texture similar to chalk. Its pupils are a light purple color, and have a texture somewhat identical to its eye sockets. A-264 has white teeth, with some hints of red and pink. In its animation, A-264 appears as if it is constantly twitching.
Strategy & Tips
You would most likely need to just hide to survive A-264, as it presumably would act like A-246.
Gallery
Proof of A-264 being real.
A-264’s 1st design.
A-264's 2nd design.
Timmy
Description
Timmy is a scrapped entity that would have appeared in the April Fools 2024 Event.
Timmy would likely be a reskin of A-278, similar to Billy; he would spawn in the current room and spawn clones of itself after a few seconds, including Blue Timmy and Miserable Timmy.
Appearance
Same as TLAB-278'; Timmy appears to be a frowning pink face, claiming wide eyes and a toothy mouth.
Strategy & Tips
The player would likely need to avoid blue lockers and tables to survive Timmy, due to its clones checking both hiding spots, leaving the player with only gray lockers.
When Interminable Rooms was first released as "A Rooms Fangame", some entities had mechanics that are VERY different to what they have today. Here's a list and some information of the entities who had some mechanics that were changed:
A-60: A-60 had the mechanic of X-35, in that it rebound on its first run, then headed back to despawn at the latest door. It also has a different static ambience, now harnessed by the April Fools entity, A-50. Due to X-35 being introduced in the Entity Extravaganza Part 1 update, A-60 had its mechanic changed to stay in the room for about 4 seconds when it has reached the latest room.
A-100: A-100 had a much more basic mechanic, in which it traversed the whole map and rebounded to spawn once when hitting the latest door, similar to A-35. The only notable thing about the entity is that it did this around three or so times. Players could not hide under tables back then, which meant that A-100 would've been much more deadly if it had harnessed its current mechanic at the time. Its mechanic has now been changed in the Entity Extravaganza Part 1 update, to check lockers in the most recent room and rebound back to despawn.
A-120: A-120 used to have a seperate mechanic and appearance. It would start at room 0 and rush to the latest door. Once it did, it stayed there for roughly ten seconds before traversing ten or so rooms back. On its second rebound, it would wait for 5 seconds before rebounding, then on its final rebound, it would skip its waiting phase. A-120 was only in the game in the beta version of its release, being re-added in the Entity Extravaganza Part 2 Update.
A-150: A-150 had a mechanic similar to A-200, in that it would start at the end of the map and rush through the rooms until it reached room 0 to despawn. It didn't have a locker checking mechanic as tables were not hidable yet. It's mechanic has been changed in Part 1 of the the Entity Extravaganza Update where A-150 now spawns from a paper and checks lockers in the current room.
A-183: The older iteration of A-183 used to act similarly to A-221, in which it would spawn at room 0 rebound many times in rapid succession attacking a portion of the map then head back to room 0 to despawn. Unlike A-221, however, it would rebound 12 times, would keep its speed each rebound and was much slower. Due to it needing a remake, A-183 had been removed temporarily in Part 1 of the Entity Extravaganza Update. It was added back in Part 2 of the update and can now get enraged and randomize its speed.
A-200: A-200 had a simpler mechanic, in which instead of tracking unhidden players down, it would only travel a few rooms back then rebound back to the end of the map in order to despawn. It also had a different ambience, and would not play a despawn cue. When the Entity Extravaganza Part 1 Update released, its mechanic was changed so that A-200 now tracks down players that aren't hiding.
E-142: Prior to the conclusion of the April Fools 2023 Event, E-142's primary mechanic was that it used to track down anyone that was not hiding. However, due to its ridiculously fast speed, it tended to softlock public servers, similar to A-404, and would never despawn due to only despawning once touching a closed door. Because of this, the entity no longer has this mechanic, and now acts similarly to A-15.
A-404: When the April Fools 2023 Event started, A-404's popularity increased due to being able to spawn when Section A and Section E combined, which unfortunately, led to its angered state's removal a day after the event's conclusion (the 5th of April, 2023) as exploiters were abusing its mechanic, halting progress in many public servers. However, its docile state is still in-game.
Older Appearances of Entities
Some entities in the game have gotten drastic reworks. On top of some reworks and some entities returning, new images were added to a variety of entities within the game.
X-15: The older appearance of X-15 was nearly identical to A-15, the only difference being the cyan coloration and the slight blur. The image had to be distorted to differentiate the two forms.
A-120: A-120 had a more basic appearance, being similar to A-60's fifth face. Its eyes and grin were smaller. The decal has been changed for unknown reasons, probably due to it looking lazy.
A-183: Instead of different parts of A-183 being seperate decals moving around, its animation was more simpler, in which it was a three frame GIF of it opening its mouth. This has been changed for unknown reasons.
John: John would've have a very different appearance, being the Firebrand face surrounded by black smoke. This has been changed for unknown reasons, though it could be due to being too big.[2]
E-1: E-1's old design(s) were actually a little less detailed, one looked like the one we had today, but with a shadow. another had smaller pupils, and looked significantly scarier.
A-200: A-200 had some old designs, One had a slower frame change.
V-160: V-160 had an old design that looked pretty different to its current design, as opposed to having four alien-like teeth it had 6 circular teeth on the top of its mouth and a line on the bottom meant to resemble more teeth. It also had eyes with large dark sockets and green colors making the design look like it came from a Nintendo Gameboy, this design probably went unused due to looking goofy.
The Fleshly Flashlight is a scrapped item light source and its mechanic is unknown but it was stated by Zvardin that Fleshly Flashlight is supposed to be for Section E due to fleshy appearance of the Section E since the Batteries never spawn in here
The reason why Fleshly Flashlight is scrapped is because Zvardin was thinking about calling it an official name that is Flashlight but the "a" is an "e" but then he remembered that it was the name of a certain adult thing. [3]
Other Scrapped Things
There used to be other features that would have been added into the game, but were never added.
The Despawn Wall would have been used to make rooms despawn to prevent lag, but was never added and is left in the game forever unused because Zvardin couldn't get it to work.[4]
Gallery
The Despawn Wall seen from the lobby.
The first texture used in the Despawn Wall.
The second texture used in the Despawn Wall.
The third texture used in the Despawn Wall.
Section L
Description
Section L which is also commonly referred to as the "L-Section", was going to be the fifth section added into Interminable Rooms and was leaked in the official IR discord server after the game cancellation (the game was later recontinued after a while). Section L was presumed to appear upon opening door S-299 of the previous section, which in this case being Section S. It is also noteworthy to mention that the "L" in Section L has been confirmed to stand for "Lodge" by the creator of the game, Zvardin.[5] However, this is not being added to the game, as it has been cancelled.
The entities in this section will have voicelines, but only the first three has them recorded.
Room Types
None, as it was cancelled.
Entities
There are currently only 13 entities in Section L.
L-25: First entity to be encountered, its mechanic is unknown due to Section L being scrapped but it can be assumed that it would've spawned after L-25 room. It is also the only entity to have finished voicelines, it has 11 voicelines while 7 of them are unused.
L-80: Second entity to be encountered, it has an unknown mechanic due to the same reason as L-25 but it can be assumed that it would've spawned after L-80 room. It currently has 4 voicelines.
This is the first section to have entities past 399. If counting A-404 from Section A or U-400 from the April Fools Section U, it would be the third.
Due to this, it is possible that the amount of rooms doubled or the section is the final section ever added to the game. But as stated above, it will no longer be added.[6]
Despite having "L" on its name, L-46 will not appear in Section L.[7]
There are a few joke entities made by Zvardin that were not planned to be added to the actual section, being L-1, L-60, L-150, L-200, and L-1852.
Unlike the normal A-60, L-60 is missing the flesh face, likely to avoid getting banned in Roblox.
Zvardin has made a joke poll in official IR discord server about adding Section L in Interminable Rooms but it's 200 players, however, this turned out to be a hoax, as it was already scrapped. [8]
Gallery
L-1 First Frame.
L-1's Animation
Showcase Of L-1 in A Baseplate
L-60's first face.
Second face.
Third face.
Fourth face.
Fifth face.
L-150.
L-200.
L-1852.
Description
Gamemodes are various difficulties that you can vote on the VIP server(?), Each mode has unique mechanics specific to that mode. since Zvardin has made a poll about adding them on his youtube account community page in months ago.
There are 2 currently known gamemodes
X-treme Mode: X-treme Mode is a gamemode where every entities are in their x-variants but however entities with names instead of numbers cannot turn to X-variant as stated by one of game developers
A Rooms Fangame: Oldest known version of the game.
April fools: Adds every april fools entity back, And some new ones.
Section S: Section S would have been a replacement for Section U, holding many entities. Confirmed by Zvardin, it would make an apperance at some point in time, but not specified when. This was confirmed in THE HISTORY.
Section L: Section L would have been the fifth section in the game. it would appear after Section V
P Shooter: P Shooter Wasn't really an Section, it just a flat Plane surface with enitites you have to fight with, its possible that Couchins Minigame is based on that.
Section T: Section T would have (likely) been the final section that took place after P Shooter.
Gallery
X-10's older image.
A-120's old image.
A-183's old animation.
A frame of A-200's old animation.
A-300's early design.
An early version of A-300 being enraged.
Ditto, but earlier.
An early version of A-350.
Ditto, but earlier.
An early version of E-1.
Ditto, but earlier.
M-120-D.
M-120-D's first frame.
M-120-D's second frame.
M-120-D's third frame.
BE-245.
MOR-245.
OXO-245.
ZIBO-245.
ATC-1’s 1st Image.
ATC-1’s 2nd Image.
ATC-1’s 3rd Image.
E-69's image which was deleted by roblox due to being moderated (It's image was weirdly uploaded by Wu8274 on roblox which can be seen right here here).