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Section L has been scrapped due to the game being discontinued. Due to it being scrapped, It will never be in the game forever unless a developer confirms that it is no longer scrapped.
Section L is not canon. Section L originates either from an April Fools event, may be a failsafe measure or simply originates from a miscellaneous source, thus isn't canon.
Profanity Warning Section L may contain profanity. If you are sensitive to these types of subjects, it is recommended to click away from the page. Hover over the blue boxes to reveal profane words.
Section L, which is also commonly referred to as the "L-Section," was going to be the fourth and last section added into Interminable Rooms but it was scrapped. Section L would've appeared at the end of Section V and wouldn't be canon to the game.[1] It is also noteworthy to mention that the "L" in "Section L" has been confirmed to stand for "Lodge," as the creator of the game, Zvardin, edited this page and added it in to this page.
The entities in this section will have voicelines, but only the first three has them recorded.
Room Types[]
TBA
Entities[]
There was going to be 13 entities (20 entities if we count the joke ones) in Section L.
L-80 is the second entity players would've encountered when traversing Section L and similarly to its predecessor, it has no known mechanic(s). Not much is known about the entity so far, and based on its name it would've likely spawned following the opening of room L-080.
Most if not all of its voicelines are about death or any harmful act.
Based on its 4th voiceline, it would likely have a similar mechanic to X-200, only killing the player when hiding.
Appearance[]
L-80 appears to be an extremely low-quality smiling scribble face with pure white eyes that have nothing in them and has an open mouth with some of the mouth parts partially missing.
Trivia[]
The room distance between L-80 and its predecessor, L-25, would've been the greatest out of any of the first two entities in any section, being a distance of 55 rooms. Initially, it was E-1 and E-60 at a distance of 59 rooms following the release of Entity Extravaganza Part 1.
Despite what it looks like, the white curve in the middle of L-80's face is not a nose, and instead a part of the mouth.
Unlike L-25, L-80's second and third frames are edited versions of the first frame, while for the former they are drawn.
=L-135=
Description[]
L-135 is the third entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-135.
Appearance[]
L-135 is a futuristic black and white scribble with its eyes being X's and its mouth is also half missing.
Trivia[]
L-135 shares the same room distance between L-25 and L-80, that being 55 rooms. It is unsure whether this holds any significance or contributes to what its mechanic would've been.
=L-198=
Description[]
L-198 is the fourth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-198.
Appearance[]
L-198 appears to be a disturbing low-quality yellow face with weird small pupils and an almost ear-to-ear smile. Its mouth is also slightly connected to the eyes.
Trivia[]
L-198's original color could have been cyan.
Gallery[]
Miscellaneous[]
L-198 but without the low-quality and inverted effect.
=L-231=
Description[]
L-231 is the fifth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-231.
Appearance[]
L-231 appears to be a red scribble-like face with a natural-looking mouth but with unique eyes. L-231's Eyes look like 2 rings which one being horizontal and the other one being vertical.
Gallery[]
Miscellaneous[]
L-231's third frame without effects, posted by Zvardin on the official IR discord server.
L-271 is the sixth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-271.
Appearance[]
L-271 appears to be a low-quality green smiley face with hypnotic swirly eyes and a big open mouth.
=L-320=
Description[]
L-320 is the seventh entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-320.
Appearance[]
L-320 appears to be a goofy chromatic face that constantly makes different happy faces and changes to red, green, and blue in its animation. The effects used on its original images to make it low quality turn its colors to mostly cyan, teal, and somewhat beige, instead of blue, green, and red.
Trivia[]
L-320 has the same colors as A-350 that being RGB just in a different order.
L-320 is the second entity to have most longest frames in the game at being 9. The first entity being V-220 with over 50 frames in Rebuilt version.
Gallery[]
Miscellaneous[]
L-320's second frame before the low quality effects were added.
Ditto, but sixth.
Ditto, but seventh.
=L-389=
Description[]
L-389 is the seventh entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-389.
Appearance[]
L-389 appears to be a screaming orange and white scribble-like Face. It appears to be going insane with bloodshot eyes with pupils that look like rings and also appears to have two rows of teeth and changes its effects in different frames.
Trivia[]
Unlike most other Section L entities, L-389 does not use the deepfry effect.
Gallery[]
Miscellaneous[]
An unknown Section L entity sent by Zvardin, presumed to be L-389.
L-389 with only the blur effect.
L-389 with the deepfry effect, which was scrapped due to not working well.
L-389 without the magik effect.
L-389 seen in the rebuilt baseplate.
=L-432=
Description[]
L-432 is the ninth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-432.
Appearance[]
L-432 appears to be a very glitched, deep-fried smiling face.
Trivia[]
L-432 is the only entity in Section L to use a glitch effect.
Gallery[]
Miscellaneous[]
L-432's first frame with no JPEG effect.
Ditto, but second.
=L-465=
Description[]
L-465 is the tenth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-465.
Appearance[]
L-465 appears to be a pair of eyes with a very coarse design and a gray dot in the center of both eyes.
In its animation, it increases its brightness each time in different frames.
Gallery[]
Miscellaneous[]
L-465 without effects, posted by Zvardin on the discord server.
=L-500=
Description[]
L-500 is the eleventh entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-500.
Appearance[]
L-500 appears as a low-quality white face with multiple frames, similar to L-25, it also heavily resembles A-200. In its two frames, the entity opens and closes its mouth, like its talking.
=L-550=
Description[]
L-550 is the twelfth entity of Section L, and as of now has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-550.
Appearance[]
L-550 appears to be blue and has the number 5 for eyes as well as a diagonal square mouth, it is also terribly low quality.
Trivia[]
Very likely the reason L-550 is numbered the way it is, is due to the fact its two eyes are 5's and its singular mouth is a 0. (as seen in the unedited design)
L-550 is the only Section L entity to have one frame.
Gallery[]
Miscellaneous[]
L-550's old design, which went unused due to not working well with the low-quality effect used for the other entities.
L-550's design before the low-quality effects were added.
=L-610=
Description[]
L-610 is the thirteenth and last entity of Section L, and possibly the entire game, as of now it has an unknown mechanic. No other information is currently known about the entity, but it could be assumed that it would've spawned after L-610.
Appearance[]
It doesn't have an appearance because an official design was never made for it.
Trivia[]
L-610 is the only scrapped entity to have no official design.
Despite having "L" in its name, L-46 is not in Section L.
This is the first section to have entities past 399. If counting A-404 from Section A or U-400 from the April Fools U Section, it would be the third.
This is due to the section being the last added to the game and there being no room limit. But as stated above, it will no longer be added.
There are a few joke entities made by Zvardin that were not planned to be added to the actual section, being L-1, L-60, L-150, L-200, and L-1852.
Unlike the normal A-60, L-60 is missing the flesh face, likely to avoid getting banned.
Some of these entities were added to the joke Section L game, such as:
L-1, having the mechanic of turning off the flashlights of whoever has them on nearby and temporarily preventing them from turning it back on.
Most of the Section L entities were made using a discord bot called EsmBot by using its effects: blur, jpeg, deepfry, and magik then poorly removing the background using an editing program.
Section L was supposed to be an upcoming section. However, it was cancelled, then in a joke announcement make by the admins they claimed it was coming to IRBI200P. And everyone thought it was actually coming.
Section L was formed from results of Zvardin messing around with discord commands(Probably mention as of esmbot) wnich formed the entirety of Section L. And also entities in Section L uses the paint.net as non-edited images, proof in in here.(1st answear and 2nd answear)[1]
Gallery[]
Proof the L section is Being Added To IRB200p
Zvardin Confirming the L section is getting its own game
Zvardin sayin the l section won't look like a lodge tho its name being so
A teaser for the Game
Proof of the teaser
Section L confirmation.
Zvardin comfirming the cancellation of Section L, it will not be coming to the game. (This is no longer true.)